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How do I import/export license codes on my Bogart system?
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As you know with the "S" series machines that run Bogart SE, each time you perform a full Installation with the Bogart software you must re-enter the codes to Activate all of your software.
The newer versions of Bogart will allow you to save your software license codes to a USB thumb drive. If you save the codes to a thumb drive before performing the installation, you can then re-import them after installing and avoid having to enter them by hand. The process to do so is as follows:
1. First, you need to have all the products you have purchased for your machine activated on the system. This is of course done with the Add On software CD and activating the various products with your license codes.
2. We'll pick up from there. If that has been done, then the next time you power up, from the main menu, go to System "Settings" and Click on "Install Product".
3. Plug in a USB thumb drive into an available USB port. (We recommend using a small USB flash drive or thumbdrive for this and use it only for saving your codes.)
4. In the "Install Product" window, click on the little USB icon button to the right of the "i" button. In older versions of Bogart SE this button may have been labeled as the "U" button.
5. The License Codes window will appear. Click on "Export".
6. If the system sees your USB device or external hard drive, it will list them in a menu. Select your USB thumb drive in the list of devices and click on "Ok". The codes will be saved to your USB thumb drive. Once it is done, place the thumb drive in a safe place.
The next time you perform a full Installation of Bogart, you can Import the codes from the thumb drive as follows:
1. After fully Installing your new Bogart SE software, eject the DVD and let the machine shut down. Insert your USB thumbdrive into the machine. Then reboot.
2. After rebooting, the system should automatically get you to the Install Product menu requesting your code for the Bogart SE. Go ahead and activate your Bogart SE version.
3. Some of the other default programs from the main Bogart SE product may appear as "active" already. Click on the little USB Icon button.
4. Click on "Import".
5. Select your USB thumb drive from the list of devices and click on "Ok".
The codes will be re-stored on your hard drive. Now you can activate all of your software without having to manually enter the license codes. Use your Add On software CD like you usually would to activate your other Add On programs. You'll now see that you will no longer have to enter the codes of the products you had previously purchased and licensed once before. The progress bar will go across for any activated product and then it will become "active".
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How do I use the Bluebox effect?
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If you purchased an Avio you will need to activate the Bluebox function. To activate the Blue Box effect so you can use it, start at the System Settings window. Click on INSTALL PRODUCT. Choose BLUEBOX and click LICENCE. Enter the 12 digit Blue Box code found on the protective sleeve that your Smartcard is in. Click O.K. to return to the Install Product window. The word ACTIVE should now appear on the Blue Box line.
The Blue Box Effect (commonly known as a "Chroma Key") is located in the "Transitions" window. Lets assume that you have a shot of a person sitting in a chair in front of a blue background (Or it could be any object or title on any colored background), and another shot of a background that you would like to be in place of the blue. You would place the clip that you want to use as a background in the storyboard, followed by the clip of the person in front of the blue (both clips should be the same length). Place the Blue Box effect between the two clips, and set the length of the transition to cover the entire clip.
The four options for the Blue Box effect are Color choice, Color Span, Include Area, and Exclude Area. Click on Color choice and use the box to select a portion of the blue background that you would like to be "keyed out" or removed. Then click on Include Area, and make sure that the box encompasses the entire image. Click on Exclude Area and make sure that the box is as small as possible and preferably in the corner of the image. The most technical part of the "Blue Box" effect is the Color span slider. by adjusting this, you are determining the tolerance for the color that is being keyed out (the blue). If the percentage is too low, you will see blue shadows and edges around the person sitting in the chair, and if the percentage is too high, parts of the person in the chair will become transparent too. Assuming that your background is evenly lit, and the person in the foreground isn't wearing any blue, making fine adjustment to the Color span should bring about good results.
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How do I use HD Backup for Bogart?
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The HD Backup Bogart software allows you to back up, restore and delete archived projects off of an external hard drive. Before starting with the software you will need to have a properly formatted external hard drive connected to the system via USB or firewire or even eSata for new S3000 and S6000 models. The external drive will need to be formatted with the Linux based ext.3 (which can be done with the add on product "Store N' Share") or with FAT32. NTFS drives would not initially work until Bogart 4 is available. The HD Backup software should give you a command though if it doesn't see the right format of the drive and ask if you wish to format it. With both devices (the ext. hard drive and the "S" model) off, go ahead and power up the external drive first. Then power up your editor.
Steps:
1. Be sure the system is running Bogart 2.3 or higher to work with this software. To activate it, go into the System Settings menu. Then select "Install Product". Now insert your Add On Software CD. After the disc is done reading, it will list alphabetically the add on programs for our systems. Find and highlight "HD Backup Bogart" in the list. Then click on "Activate" below. The software will install and then ask for your 12 digit license code. Enter in your code numbers, and then click on "Ok" to close the box. The HD Backup software should now be active. Go ahead and exit out of the "Install Product" menu and eject the disc.
2. The "HD Backup Bogart" screen can be found in the System Settings, on the right half of the screen. Once unlocked, you can access the "Hard-Drive backup" part of the software. Click on "Hard Drive backup". This will now open up three options:
-Save projects (Backup): This allows you to save your entire project data on a storage medium.
-Restore projects (Restore): Previously saved projects can be loaded using this function. This overwrites the project data on your work hard-drive.
-Delete backup: Deletes a backup from a storage medium.
3. To Save to your external hard drive, click on "Save Projects (Backup)"
4. Next click on "Backup Medium" to select your external hard drive. If it's not seen go ahead and exit out and then try and reboot both devices. Then come back to this same menu.
5. Once it lists the name of default name of your external drive, click on the "Hard Drive name" box to name this drive.You can then fill in the "Description" box if you want with details of what this saved set may have stored on it.
6. Click on "Start Backup". The save process will begin. Do not cancel or attempt to shut down while this is occurring. Let it finish the process. Once it's done, the project data on your editor will now be saved to the external drive. You can now do an installation of system software or just save the current data until you need to restore it. If you need to restore the saved material, then you can always go back into the "Hard-Drive Backup" menu and select "Restore projects" to load in the data from that saved date. Please read below on some additional notes about this process.
HD BACKUP ADDITIONAL NOTES
-A backup can be saved on different storage mediums. You can use an internal hard-drive or an external Firewire USB hard-drive, or another USB medium. It is not possible to burn an HD Backup to CD/DVD. (CD/DVD can be used on individual storyboard backups in Project Settings) A backup always saves all projects in one go. Archiving single projects is therefore not possible. So it will save projects 1 through 30 as they are when you do that backup. Even if some are empty or blank. When you choose to restore this data from the external drive, it will rewrite all this project data (of projects 1- 30) back over the main drive you are restoring to. Just keep that in mind for the save and restore process.
-A backup saves all relevant project data. This does not contain the system data, the editing software or any archive entries (colours, text, etc.). For archives themselves, there is a separate function in the System Settings called "Save/restore archives".
-A backup stores the project data file-wise, which means that you require less space on your external destination medium than on the hard-drive in your Casablanca system. This means that you can use an external backup medium that is smaller than the total capacity of your Bogart SE system hard-drive. In addition, it is possible to store multiple projects on a backup medium until the capacity is used up.
-If you start to Restore a HD Backup, be aware that if you "Cancel" the process, the system will default to remove any information currently on the internal drive! The external drive of course would still have its saved data, but the drive you were restoring too would have blank projects if you were to do this. So be aware of this if you need to cancel a restore.
-In most of our tests, we have used Lacie brand drives to work with the systems. You can order them here at our office. External drives formatted with FAT 32 should communicate with the system as they are. Other drives that are formatted differently might not be seen the first time you connect. The HD Backup software has a automatic command trigger up when it detects an incompatible drive. In most cases, drives can be formatted by HD Back up software if they are ones that won't be seen from the firewire or USB. You would see a menu pop up ("The current medium ___ is not in a compatible format! Do you wish to format the medium? Yes/No") to format the drive if it was one that wouldn't work. Drives that will work, would just be seen automatically and then you would note the device listed in the "Backup Medium" menu.
-Note: Restoring a Smart Edit backup is not possible, nor restoring a Bogart backup using Smart Edit.
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How do I back up Archives of my titles and colors?
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Generally we recommend using an external USB device for this process over the CD/DVD. That way you don't have to worry about scratches or any odd disc errors. Here are the steps to doing a backup of your archives for colors and titles for SE or Bogart SE:
Backing Up Archives
1. On the main menu of Bogart, go to "Settings" (or also known as the System Settings).
2. Click on "Archives".
3. Insert your USB external device you wish to back up to. This could be a thumb drive or external hard drive. (On Bogart 3 or lower, these devices need to be properly formatted with either FAT32 or Linux based ext.3 from Store N' Share. Most thumb drives will come formatted correctly already). Give the USB device a moment to read.
4. Click on "Backup".
5. You will see the Destination button. If your thumb drive or external hard drive is seen, this menu will be an active drop down menu. Which means you should be able to click on the "CD/DVD" button and you will see another option for the USB device. Highlight the USB device. If you are using a CD or DVD, then leave the button alone.
6. Click "OK" to open the USB device.
7. A box with the heading "Please enter name" will appear. At the bottom of the box is a long blank name bar you can click on to open up the interface keyboard. Left click on that name bar.
8. Use your keyboard or trackball to enter in a name. (Important note: Be sure to note that this name is especially an Archives and not a Backup Storyboard project. Any time you do a "Restore" in either Restore Storyboard or Restore Archives, it will list all files it sees on it. The system will not tell you if one is an Archives or if one is a Storyboard. So you want to make sure you know which ones are Archives and which ones are Storyboards. You might name the project something like "A-Test". The "A" meaning an Archive).
9. Click on "Ok". ( If you are burning a CD or DVD, then you will be prompted at this point to insert a blank disc to start the burning process. Make sure the disc has time to speed up and then click "Ok" to start the burn process.)
10. Wait a moment as the hour glass icon appears. The system will save to the device.
We have seen a couple of cases where the system might say "Backup Failed" even though it does in fact save it correctly. If this happens, be sure to double check the device under the "Restore" option in Archives to be sure that it did in fact save and that it does Restore to the system. Or try re-booting to purge the temporary memory and try these steps again.
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How do I use Deshaker?
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TIPS:
-The Deshaker software is found in the "Special" in the main Edit menu. It cannot be used with Smart Rendering. If this function is active, the effect won't build.
-There is no printed manual for the program. Please use the "I" or Information button to get on screen descriptions about each mode.
-The different settings you can use will greatly affect how you stabilize an image. Changes can affect the border edge or the rendering speed of the filter. If some settings are changed to a higher level, a longer rendering period is needed. Please note that a clip with more violent shaking will be impossible to correct. Here is a good setup for a scene with minimal shake and having quicker rendering. Select a 5 second scene in the Edit Menu that has minimal shaking. Find "Deshaker" in the Special menu above the white line and choose these Settings:
DETECTION>Good
CORRECTION>Standard
BORDER CORRECTION> Reconstruction
DESHAKING>Medium
Then hit "OK" to close special and build the Deshaker filer on your clip. A new scene will appear in the scene bin that has the corrections.
-You can compare the new scene against the old one. Here's how you can see the difference.
1. Add the original scene to the storyboard.
2. Add the new scene copy with the Deshaker filer applied to it after the original clip on the storyboard.
3. Go to the main Transitions menu.
4. In Transitions, select the filer called "Split Screen" from the effects bin (Split Screen comes free with your Bonus Effects pack once you have registered your unit).
5. Click on "Add" to add the Split Screen filter onto the original scene and the Deshaker scene.
6. Set the Timer from 1:00 to the maximum allowable time. In this case, 5 seconds. This way the Split Screen effect will last the full duration of the two scenes.
7. Click on "Create" to render the Split Screen effect.
8. Then hit the Play arrow to playback the rendered filter. You can now compare how much more you stabilized the clip from the original
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How do I edit my video to music to make a music video?
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Editing to the beat of music with Smartedit Version 3.0 and higher
From the audio record window, digitize the audio sample and trim it to the desired length. Select the trimmed audio sample and click "SAMPLE->SCENE". The Casablanca will create a black empty scene the exact length of your audio sample, with your song as the original audio track.
From the edit window, select the newly created scene- it will be the last entry in your edit bin. Click "SPLIT". From the split menu, play the scene. Each time you hear a beat that you want to cut to, click "USE" using the left trackball button.
Return to the edit window to find your new video clips. Assemble the clips on the storyboard. For each clip, trim a piece of video to the same length and click "REPLACE" to replace the black video with the desired video. If you want to place transitions between these scenes, you will have to replace the black segments with longer pieces of video-for each transition that will touch the replaced scene, add half of the length of that transition.
If desired, place transitions between video clips. (see step 3) Render transitions.
From the audio mix window, place the digitized sample from step 1 into the background track. (Replacing the video segments in step 3 replaced the audio in the original track also.) Mute or mix the original tracks as desired and render audio.
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How do I use the Clipboard to move a scene?
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There is a function in SmartEdit/Bogart called Clipboard that allows you to share scenes or audio samples between different projects. Avio, Claro, S2000, and S3000 models will need the Pro Pack software activated to have access to the Clipboard effect.
Moving video files for SE 8 or below
To move it to a new project location using the Clipboard function:
-Make sure the layered scene is highlighted in the scene bin.
- Click on "Special" and in the list at the top find "Clipboard"
- Choose "Scene-> Clipboard" to save this scene to the temporary memory called the Clipboard
-Hit "OK" to close the Special menu.
-Go back to the main menu and go back into Project Settings and select a new empty project
-Once you've opened a new project, go to the Edit Menu and click on "Special"
-Find the "Clipboard" option. This time we will take the scene from the clipboard and move it into the scene bin of this project. Click on "Clipboard-> Project". Find the scene in the list and hit "OK".
-Hit "OK" to close the Special menu. Now in the scene bin will be the layered scene. Add it up to the Storyboard and now try to re-add this film. (If Chapters are needed, use the split button to split the layered scene into pieces to assign a chapter point for each split)
Moving video files for Bogart SE or SE 9
To move it to a new project location using the Clipboard function:
-Make sure the layered scene is highlighted in the scene bin.
- Click on "Special" and in the list at the top find "Clipboard"
-To the right click on "Start Clipboard". There will be a list of items in the Clipboard menu you can choose from that works with the system's internal short term memory to move files. Click on "Add actual scene". Then click "Ok" to close the menu. It will be added to the Clipboard. Exit out of this project and into a new project menu. In this new empty project, make sure the "format" (HD or SD) is set up the way you need it. Then go to the Edit menu. Go to "Special" and find "Clipboard". Click on the "Start Clipboard". You should see your prior scene at the top of the list. Left click on it to put a check mark next to it. Then in the list below choose, "Import Scene". A message will pop up to let you know the selected scene had imported into the current project. You can then click multiple "Ok"'s to close the clipboard unless you have additional clips to checkmark and import.
Moving audio files for Bogart SE or SE 9
Go to the project you want to move the files to. On the main menu go to "Audio Record/Edit". Then click on "Special". Open up the "Clipboard". To the right click on "Start Clipboard". There will be a list of items in the Clipboard menu you can choose from that works with the system's internal short term memory to move files. (This would work in the same way with video in the "Edit" menu's "Special" bin. ) Click on "Add Sample from different Project". In the list of Projects, find the audio sample that you want. Highlight it. Then click "Ok". It will be added to the Audio Clipboard. Left click on that sample it will put a checkmark by that sample. Then in the list below choose, "Import Sample". A message will pop up to let you know the selected sample had imported into the current project. You can then click "Ok" to close the clipboard unless you have additional samples to checkmark and import.
Some editors will use a project like project #9 or #10 as a storage project for clips or songs they like to use over and over on different projects. You can store these commonly used clips or songs in this project that you might even give a name like "stock footage" or "archive footage". Then when you plan to start a new project, you can go to this project with all the saved material and use the clipboard function to move the logos or scenes to the clipboard. Then you can switch in the Project Settings window to the new project, and go to the edit menu to load these clips into the scene bin using the clipboard function there. Use the steps mentioned above as a guide. (note: scenes and songs can stay in the archived project until either you delete this project or you have to do a new full installation of newer operating system software.)
Additional Note: In older 1.0 series software and Smart Edit 2, the Project Settings had a quality option you could change. In order to share scenes or samples between projects, the quality level you chose must be the same for each project. Otherwise the data could not be shared. In the older software as well, the clipboard function was called "Scene Archive".
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What is "Audio Rubber Banding" and how do I use it?
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Audio Rubber Banding allows you to make changes to your audio levels in a very visual way. Setting your levels can now be done with keypoints to set the beginning and end of level changes for precise control over fades and volume.
How to use Casablanca Audio Rubber Banding
In the Audio Mix window, highlight the clip that you want to make audio level changes to, and click on "Envelope" to open the Audio Envelope window.
At the top of this window, you will see a graphic representation of your audio waveform, and a line underneath it that represents the modifications that you are making to the levels. By default, the line is a line straight across at 0dB.
By clicking on the line, you create an anchor point. Clicking on an unselected anchor point will select it, and highlight it in green. Clicking on a selected anchor point will turn it blue and allow you to move the point around, changing the audio level and fade with it. Click the trackball again to drop the anchor point.
Moving the point left or right changes it's position in time, moving the point up or down changes the level of the audio. You can watch the representation of the audio waveform update in real-time as you move the anchor point around.
When a point is highlighted green, click on "Remove" to delete the point. If you want to make fine-tune adjustments to the position of the anchor point, you can use the Level slider to adjust the point to the exact level you desire. Likewise, you can use the Position slider to set the exact position in time of the point, or use the "Range" button to set the point's position in time according to a visual or audio cue by scrolling through the video clip.
The "block" button allows you to select multiple anchor points to move several points forward or backward, or increase or decrease the volume.
Specific uses of Rubber Banding
Notching up or down
Audio Rubber banding can be used to notch up or down a particular piece of audio. For example, a comment that you want to have removed, or a piece of audio that was said away from the microphone that you want to raise the level on.
Music dip for dialogue
When a piece of dialogue or commentary comes over a piece of music, it is usually desired to have the music fade shortly before the commentary begins, and raise back up after the dialogue is complete. Rubber banding can do this with great ease and accuracy.
Segmenting levels
Music can sometimes start out soft, and then increase in volume during a chorus, and sometimes you want to balance this out in your edit. Or, perhaps a particular section of video calls for music to be softer than another section for another reason. Audio Rubber banding can be used to set levels with fades over the course of the entire song.
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How do I use the Group Selection function?
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In this tutorial, we will be using the new function in Smart Edit 7 called the Group function. This allows you to group a series of clips together to allow for more ease in displaying, locating, and arranging a scene series in the scene bin.
The first thing we will do is select a series of scenes we'd like to add to a group.
1. You will need to have some footage loaded in a project. Go to the Edit menu. Try to have a few different scenes that you might want to group together. They can be spread apart or arranged close to one another in the scene bin.
2. Click on the new button called the "Opt". This will open the Options window.
3. Next, you will need to add a Group name. Click the "Group selection" button. Then a Group Selection menu will appear giving you some choices. Click on the "New" button. An interface keyboard menu will open up and allow you enter in a text name. Type in a Group name. We'll use "Wide Shots" as our first group name for this tutorial. Then click "OK". You've now set up your first "Group" name.
4. To put a scene in this new group, find your first scene you'd like to use in the Scene Bin. Then, you can choose one of two menus to go to the "Set Group Name" menu. In a dual monitor mode, you can either click on the new Name Box directly below the name of the scene on the VGA side; or you can click on the "Opt" button and choose "Set Group Name" and then choose the group name in the list followed by "OK". (Note: In a single video monitor menu, you won't see the group names listed below the scenes like in a VGA setup. However, you can always click on the "i" button in the scene bin to get information and see what group name the particular scene has been assigned to.)
5. Select the Group Name from the list (i.e. Wideshots). Click "OK". You just added a scene to the group. Looking at the scene in the scene bin, you will now see the normal name of the scene and a lighter colored name below representing the group it belongs to.
6. To add another scene to a Group, scroll through the scene bin and select the scene you want to add to a Group.
7. Repeat steps 4, 5, & 6 for each scene you want to add to a Group.
How to delete a scene from the Group
Select the scene you want to delete from a particular group in the scene bin.
1. Click the "Opt" button.
2. Click "Set group name" button
3. Select the blank option in the very top of the list. It's called " ---" .
4. Click "OK". The scene has been removed from that particular group.
5. You will have to repeat steps 1-4 for each scene you want to delete.
Display a Group (or several Groups) in the scene bin
You can Select/Check as many groups as needed.
1. Click the Opt button
2. Click "Group selection" button
3. Select/ Check the only groups you wish to have currently displayed in your scene bin.
4. Click on "OK".
You will now return to the scene bin and see that only the Groups of scenes you selected are visible.
Note: To view all scenes in the scene bin again, just go back in the "Opt" menu, choose "Group Selection", click on "All", and then close the menu by clicking "OK". All scenes will be back in the scene bin again.
How to Choose a new Reference Frame
You can set a new frame as the reference frame for the scene in the scene bin.
1. Click on "Opt",
2. Click on "Choose Reference Frame". You will now get a "Position" slider that you can select to scroll to a new frame point for that scene.
3. Find the frame you want and left click to set the Position.
4. Click on "OK" to exit back to the scene bin. The frame in the scene bin will now represent your new frame selection. You can still trim the scene up and the reference frame will remain the same.
How to delete a Group or Groups from the list.
1. Click the Opt button
2. Click "Group selection" button
3. Select/Check the Group or Groups you want to delete from the listing.
4. Click on "Delete".
5. Click "OK" to close out the Group Selection menu.
6. The Group should now be pulled from that group listing.
If needed, there is a "Stock" button which simply removes the current Group listing and restores all group names from the current project. So the list you had displayed before will change and the old groups will reappear. Use this to restore groups you may have accidentally deleted in the current project.
Using a filter for displaying scenes in the scene bin
Scenes selected from the scene bin can be hidden from the scene bin display and appear only on the storyboard.
1. To do this, Click on "Opt"
2. Check off the button for "Show Already Added Scenes" so it becomes a dash.
3. Click "Close".
A dash means that the function is deactivated and that scenes added to the storyboard are no longer shown in the scene bin. When using this filter to hide scenes in the bin, you will see the "Filter active" text appear in the head of the scene bin, right next to the "Scene Bin" text. This will be a reminder to help indicate that this display filter is in use.
Note: This may lead to a massive change in the scene arrangement and number. Remember, this does not mean that the scenes are deleted in any way, they are merely hidden.
If you want your scenes to stay displayed in the scene bin like your editing prior to Smart Edit 7, then leave this box check marked or on. When this menu is active or checked on, then all your scenes in the scene bin will be displayed and stay there once you add them to the storyboard. Scenes that have been added to the storyboard will be marked with the small standard white dot in the upper corner of the thumbnail image.
Using the Archive feature
Group names can be archived. The Archive funtion archives the list of your group names. This might be best used when you have group listing names that may be common to many projects (i.e wedding productions might always have a group listing for shots like: opening montage, ceremony, reception etc.) Archiving those names just saves some time in new projects so you don't have to enter the same names all the time. Note that this is only archiving the group names. Not the scene clips.
To save a group name:
1. Click on "Opt".
2. Select "Group Selection".
3. Choose the Group name list you wish to save.
4. Select "Archives".
5. Click on "Save".
6. Click on the long blank name bar to open the interface keyboard. Then type in the name.
7. Click "OK" to close the keyboard, then click "OK" to close the Archives menu.
This group name is now stored in the Archives. You can use the "Load" button from Archives to load this name back into another project. The list of group names from the saved project would then load into the new project.
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How do I import text from my PC to the Casablanca?
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Importing text requires SmartEdit 6 or higher. It is best to save the text from your PC on a USB thumb drive.
Please note that the information you take over to the Casablanca is merely the text information. The font, size, and color attributes will not carry over. You must adjust the size, font, style, etc. once the text is in the Casablanca titler. Also, the Casablanca will need to have the "Card Drive" software active in the Install Product menu to recognize a USB thumb drive.
Please also note that importing text with outlines will cause red errors on the Casablanca. Be sure to remove any outlines from your titles before sending them to the Casablanca.
We will use a PC and Microsoft Word in this tutorial for the text imports:
1. Make sure your thumb drive is attached to one of your recognized USB ports on the computer.
2. Open up a Microsoft Word and load or type the title information. Then do your spell check.
3. Click on "File" and select "Save As".
4. The Save As menu will open. Click on the drop down menu to select the location of your USB thumb drive. It may say something like "Removeable Disk (G:) (If you can't find it, use the My Computer option to find the location all of your devices and try re-connecting the thumbdrive).
5. Be sure to save the text in the main directory of the thumb drive and not subfolders. Down below choose the "File Name" and name your text. Under "Save as type:" select the drop down arrow for the list of file types (like Word Document, XML Document, etc.) and select specifically the Plain Text or .txt option. Then click "Save".
6. A second menu will appear requesting your encoding or file conversion for the text. The menu will have Windows (default) selected. Change it to "Other Encoding". In this list, scroll down until you find the generic "Unicode". Then click "OK". (Note: some other options such as other Unicode types or the US-ASCII may work too, but for the best recognition by the Casablanca software stick to the Unicode format.)
7. Safely remove the USB thumbdrive and then connect it to your Casablanca in one of the free USB ports.
8. On the Casablanca main menu, select the main Titling menu and then "Add" your title effect to the storyboard.
9. Click on Enter /Edit Text . You will want to delete any current default titles that are on the screen by going into "Pages" and delete all pages. Exit the Pages menu and then click on "Text" At this point, it might be wise to go ahead and set the font size (perhaps something small if there is a lot of text) and the style you would like it to be. Word wrapping won't be supported here either, so some adjustments on margins may need to be set on the PC before loading the text over so it won't get cut off.
10. In the Text menu in the lower left you will see a little white CD icon with an arrow in the lower left corner of the menu. This is the new import text option in SE 6. Click on this button.
11. The next menu will show show you an option called "Source". Click on this drop down menu and choose "USB Stick". You will now see the list of text files saved on your USB stick. Select the one you wish to use and then click on "OK".
IMPORTING TEXT USING A CD:
Please note not all CD software applications from PCs and Macs will to allow text to be read in a Casablanca via CD. It's important that the CDs are written as a UDF image type from your computer. The Smart Edit Import Text feature won't see the usual ".iso" images files we use on our Smart Edit or All Software CD links. In our tests, we had success using a program on a PC called Swift Disc Burning Wizard. (www.swiftdisc.com)
Here are the steps using this specific program.
Using Swift Disc Burning Wizard:
1. Save text file to your PC desktop (making sure its a .txt file saved with Unicode encoding- see above).
2. Create a new empty folder on the desktop and give it a name. Then drag and drop the .txt file into your new folder.
3. Opening SwiftDisc Wizard choose the option for "New CD Project" and click next.
4. There will be a list of methods to burn to a CD, choose the one called "Data CD" and click Next.
5. The next menu confirms which burner you are using. It should default to your main burner. Click Next.
6. The next message gives you the option to select "Record the contents of a Folder". Select this option and on the right choose "Browse". Find and highlight the folder with the text files on your desktop and close the menu with OK. Then click Next in the lower right.
7. The next menu asks for your Image type. Switch it from "Joliet" to "UDF". Click Next.
8. This is the burner settings menu. Insert your CD-R and let it spin up. Leave the settings of burn speed at their default. In the corner, choose Finish.
9. The disc will burn and finalize. Wait until the burn is complete before ejecting the CD.
10. Follow steps 8-11 above for importing the text on the Casablanca In the import menu of the Casablanca Titler, you will choose CD/DVD to see the text files.
Note: At first, the text files on the CD will not appear in the Casablanca Titler under the new Import button. Switch the toggle under "Source" to the Firewire drive or USB option and then back to the CD/DVD option. This will force a read of the CD and then correctly display the contents.
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How do I adjust the speed of my Vertical Scroll titles?
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The V-Scroll Titles don't have any speed operator controls on them in the software. It is all based on the number of lines of titles you have and how long the scene is. The system simply looks at the scene length and adjusts the speed of the title effect to allow it time to go from bottom to the top of the screen. So if you have 30 lines of text and only 8 seconds of video, the titles will have to fly quickly in order for all of them to go across the screen in the list. On the other hand if you only have one line of text and the title is 30 seconds long, then it will take 30 seconds to make that line of text go from the bottom to the top of the screen. Then the title would be very slow moving. So, generally speaking, there are two ways to adjust the speed of the your title in a V-Scroll:
1. Adjust the range of the title effect. You can make the effect longer (so the titles generally would go slower) or shorter (speed the titles up). After you "Add" your title effect to the storyboard, click on the Timer box on the left. One of the options will be "Range" . Select the range button and click "OK". Now set the In and Out buttons to adjust the length of your title. Sometimes you have to use a longer scene under the title. If the current scene is 30 seconds long and you want the titles to slow down, you may need to slip a 1 minute clip under the title instead. That way the title effect lasts one minute long.
2. Adjust the amount of lines of text. Add more lines (if you want it to speed up) or remove lines (to help slow it down). If you have 30 lines of text in a title on a 30 second scene and the scene length is all you have to use, then try reducing the title lines. That way there is less that the title has to show going from bottom to top. If you drop it down to 20 lines, then the titles will slow down some because now there is 30 seconds to only have to show 20 lines of text instead of 30 lines.
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How do I use Object Tracer?
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You may wish to check out our Video Manuals DVD's for guidance on the program. There should be one on Object Tracer on the Volume 3&4 series. Here's a very basic rundown:
1. The first thing you have to do is select the reference area. Here we are basically referencing the pixel area you wish to track. The size and position of this box will matter and you will find different responses based on how fine you set the box and what pixel grouping you refer too. It's best to make it fairly small and set it on an area of high contrast to start with.
2. The Options menu lets you select the method you want to use to hide the face or part of video. The blur option will take more time to render than a mosaic or color. Be sure to select the proper speeds at the top. On Object changing, use fast if the image actually changes perspective, like a face going from front to profile. If the angle of the object stays the same try more of a middle or static option. If the object is moving in the video a lot, select a fast under the Object Moving option. These speeds can also affect how well the coverage works.
3. The hide area basically sets the size of the hide affect over the object in your video. It does not change size if the object moves on the screen. So you may have to compensate a little on the size of the hide area if the object gets larger or smaller on the screen because of camera or object movement.
Tip: Experiment with the Reference area and the Object speeds to get the right hide affect. It may take some tries. Remember the preview option does not work for this software. You'll have to create it to see it. However, use this create process to watch as a preview anyway. If it looks like the affect doesn't work as it moves along, cancel the render and go back and try new changes on the reference area for size and position. You'll see how that works once you play with it.
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